DLI 2019Posted in

DLI 2019 – 4rd EAI International Conference on Design, Learning & Innovation

Event Dates

Nov 06, 2019 - Nov 08, 2019

Location

Aalborg, Denmark

Submission Deadline

Aug 15, 2019

Scope

Design, learning, and innovation frame the world of ICT, play and playfulness opening doors into an increasingly playful world. The DLI 2018 conference is driven by the belief that tools, technologies, environments, as well as content and approaches can spark and nurture a passion for learning, transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions. Design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create, whereby they can exceed their own limits in a playful way. Making this spirit explicit and visible is crucial to identify how specific tools, technologies, methodologies and solutions shape opportunities for learning and engaging with the demands of today’s world. More than ever, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions that mobilize tools, technologies, methods and theories from different fields to unlocking new frameworks, opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2018 intends to foster such dynamics.

Academics, designers, researchers, and practitioners with a background in the fields of design, learning, and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes, and outcomes, are invited to contribute to and participate in the DLI 2018. The conference asks for submission of papers and posters (WIP) as well as proposals for workshops and symposiums.

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Topics

Topics of interest for DLI include, but are not limited to:

Digital games and toys

Game design

Toy design

Interactive environments

Tangible and intangible tools

Playful designs

Design of playful interactions

Playful interfaces

Affective and experiential designs

Designs for embodied interactions

Pervasive gaming designs

Analysis of playful designs

Analysis of designs for users with special abilities and needs

Theoretical frameworks

Emotions and affective learning and interaction

Play, playfulness and innovation

Theoretical foundations for design, learning, and innovation

Experience and explorative designs, play and learning

Collaborative, collective and co-creative designs for learning

Movements, exploration and experimentation

Innovation in design and learning

Design methodologies

Methodologies, tools, and techniques for innovation in design and learning

Design of innovative learning environments

Design of innovative applications

Design driven innovation

User centered design

Designing for users with special abilities and needs

Novel initiatives in design and learning

Design, learning and innovation for specific purposes

Toys and/or games for playful learning

Toys and/or games for health and wellbeing

Serious games

Toys and/or games for social impact

Online/virtual laboratories

Toys and/or games for outdoor spaces

New trends in formal and informal learning practices

Game-based learning and gamification

Play-based learning

Toy-based learning

Learning space designs

Trends and issues in formal and informal learning domains

Workplace learning designs

Ludic engagement designs

Emerging tools and technologies in design, learning and innovation

Social networking

Virtual and augmented realities

Novel applications

Virtual communities

Tools for outdoor play environments

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Publication

All registered papers will be submitted for inclusion by Springer and made available through SpringerLink Digital Library.

Proceedings will be submitted for inclusion in leading indexing services, including Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

All accepted authors are eligible to submit an extended version in a fast track of:

– EAI Endorsed Transactions on Creative Technologies

Additional publication opportunities:

– EAI Transactions series (Open Access)

– EAI/Springer Innovations in Communications and Computing Book Series