Special Track on Immersive and Engaging Educational Experiences @iLRN 2020

Event Dates

Jun 21, 2020 - Jun 25, 2020

Location

San Luis Obispo, California, USA

Submission Deadline

Jan 31, 2020

2020 Immersive and Engaging Educational Experiences (IEEEXP) – Fifth Special Track on Immersive and Engaging Educational Experiences

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Overview

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This track aims for content at the intersection of interactive digital experiences (most notably video games), learning and engagement, particularly through immersion. More and more virtual reality platforms, virtual world environments, augmented/alternate/mixed reality applications, game​-based experiences, and various forms of interactive media are designed to create engaging and immersive experiences with educational features. This can be a traditional classroom, a virtual and remote classroom setting or activities that further the educational agenda. In this track, various forms of interactive media, methods-based “entertainment with purpose” designs are discussed to create different forms of engagement. We invite scholars to discuss how we can design, develop, and analyze educational environments to be immersive and engaging, while still learning outcome oriented. The track does not only cover research on design, development, and analysis of such environments, we also invite submission describing non​-traditional and traditional design practice and development approaches to create different engaging experiences.

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List of Topics

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The topics of interest include, but are not limited to:

Learning: learning in immersive environments, augmented realities, mixed realities, virtual realities, virtual worlds, and games

Design: design techniques, practices, methods (problem-based, storytelling, scenario-based, etc.)

Analysis: frameworks, exploration studies, user studies

Technology: platforms, devices, engines, environments, graphics, navigation, interactions, user analysis, data analysis, procedural content generation, artificial intelligence

Non-​traditional, non​-classroom and non-​curricular learning environments

Development approaches to create different engaging experiences

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PUBLICATION & INDEXING

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Accepted and registered papers presented at iLRN 2020 will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI – part of Web of Science).

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Author Info

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Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2020/call-for-papers-proposals/ for guidelines and templates.

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Available formats for this special track:

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Full paper (6-8 pages) for oral presentation

Short paper (4-6 pages) for oral presentation

For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2020 , log in with an account or register, and select the track “ST5: 2020 Immersive and Engaging Educational Experiences (IEEEXP) ​ – Fifth Special Track on Immersive and Engaging Educational Experiences” to add your submission.

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Special Track Chairs

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Johanna Pirker, Graz University of Technology, Austria

Foaad Khosmood, California Polytechnic State University, USA

Program Committee

Allan Fowler, University of Auckland, New Zealand

Brian Mcdonald, Glasgow Caledonian University, UK

Dominic Kao, Massachusetts Institute of Technology, USA

Ryan Locke, Abertay University, UK

Volker Settgast, Fraunhofer Austria, Austria

Kai Erenli, University of Applied Sciences BFI Vienna, Austria

Zoë J. Wood, California Polytechnic State University, USA

Britte H. Cheng, SRI International, USA

Helen Wauck, University of Illinois Urbana-Champaign, USA

Guenter Wallner, University of Applied Arts Vienna, Austria

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Contact

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For more information, please contact :

Johanna Pirker, jpirker@iicm.edu