International Symposium on Wearable Computers

Event Dates

Sep 21, 2021 - Sep 26, 2021

Location

Anywhere on earth

Submission Deadline

Jun 18, 2021

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|— International Symposium on Wearable Computers 2021 — ISWC’21 —|

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|— — Call for Papers — —|

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|— Submission Deadline Extended: June 4, 2021 (AoE) —|

|— https://iswc.net/iswc21/cfp/papers —|

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ISWC 2021, the 25rd annual International Symposium on Wearable Computers, is

the premier forum for research on wearable technology and topics related to

on-body and worn mobile technologies.

ISWC brings together an eclectic and interdisciplinary mix of visionary

researchers, developers, designers, artists, manufacturers, and users to share

information and advances in wearable technology. Contributions from a wide

range of domains (including fashion design, computer science, textile

engineering, electrical engineering, optics, human factors, sociology,

anthropology, mechanical engineering, and medicine; among others) are

encouraged.

ISWC invites submissions on all research related to technology that is worn

on or interacts with the body, both the development and deployment thereof

as well as the impacts and influences on individuals and cultures.

ISWC looks for rigorous research contributions as well as highly creative

ideas.

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|- Areas of Interest -|

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WEARABLE SYSTEMS, NOVEL DEVICES AND FORM FACTORS

Smartphone- and smartwatch-based systems and applications

Glasses

Erables

Rings and Gloves

Textiles and clothing

On-skin interfaces

Insertables and implantables

Animal computer interaction

Personal protective equipment, including face masks, face shields.

ENABLING TECHNOLOGIES

Displays, mobile augmented reality optics

Haptics and actuators

Novel sensor technologies enabling and enhancing context-aware sensing:

Sensing the body (movement, behaviour, physiology)

Sensing the eye (gaze, patterns of looking, eye-computer interaction)

Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)

Wearable sensor networks

Manufacturing of wearable technologies

Wearable technology toolkits

Power sources and management, thermal management

TEXTILES AND CLOTHING

E-textiles, advanced textiles, and clothing-based wearables

Functional clothing and non-electronic wearable technologies

Novel materials for textiles and clothing

Exoskeletons and physical strength augmentation

ON-SKIN AND IMPLANTABLE INTERFACES

On-skin technology and interfaces

Implantable, insertable technology and interfaces

Unconventional materials and form factors for close-body devices

Biotechnology and HCI

Microfluidics for on-skin interfaces

DESIGN PROCESS FOR WEARABLES

Research through design

Craft and computing for wearables

Culturally-sensitive design processes

Design and conceptual innovation in wearables

From basic research to commercial product

INFORMATION AND DATA

Machine learning, and artificial intelligence for wearables

Data augmentation, big data, crowd-sourcing, fusion of online data & sensors

Datasets and performance evaluation

Individual activity recognition, behavior analysis, context recognition,

skill assessment

Social, team and group activity and context recognition, skill assessment

Exploratory domain mapping and feature identification/extraction,

ontologies for wearable applications

Novel processing approaches beyond “machine learning”, bio-inspired

approaches, cognitively-inspired architectures,

towards human-like perception

Computationally efficient processing (memory, energy), architecture

optimization

HUMAN/DEVICE INTERACTION

Human factors and HCI of wearables, wearability, interaction design

Anthropometrics and fit

Social interactions and impacts

Social perception and acceptance towards wearable devices

Human augmentation and portable environments

Human-robot interaction

Human/environmental/economic impacts, long-term effects, and future of

wearable technologies, ethics and privacy

APPLICATIONS

Health and wellness, mental health and therapy, rehabilitation

Leisure and entertainment, including sports, tourism, games

Virtual, mixed and augmented reality

The future of work, including; industrial applications, supporting physical,

cognitive, and collaborative work

Extreme environments, including: outer space, underwater environments

Research on behaviour, psychology, and cognition

Art and fashion; theatre and performance

Education and training

Biometrics and security

Wearables and smart cities

Markets and consumer behaviour in wearables

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|- Submission Types -|

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ISWC accepts BRIEFS (4 pages) and NOTES (2 pages) in 2-column format.

ISWC has its own submission and review system for these papers, detailed at

https://iswc.net/iswc21/cfp/papers

Note that since ISWC and Ubicomp have started co-hosting the conference,

papers formerly known as Long papers must be submitted via the IMWUT journal

system.

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|- Key Dates -|

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June 18 2021: Extended submission deadline for Notes and Briefs

July 20 2021: Author Notification Date (all papers)

August 4 2021: Shepherding Acceptance Deadline (only for shepherded papers)

August 9 2021: Camera Ready Deadline

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|- Organisers -|

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ISWC PROGRAM CHAIRS

Katia Vega, UC Davis, USA

Cindy Hsin-Liu Kao, Cornell University, USA

Daniel Roggen, University of Sussex, UK

GENERAL CHAIRS

Afsaneh Doryab, University of Virginia, USA

Qin Lv, University of Colorado Boulder, USA

Michael Beigl, Karlsruhe Institute of Technology, Germany

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|— International Symposium on Wearable Computers 2021 — ISWC’21 —|

|— https://iswc.net/iswc21/cfp/papers —|

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