Third International Workshop on Pervasive Collaboration and Social Networking

Event Dates

Mar 19, 2012 - Mar 23, 2012

Location

Lugano, Switzerland

Submission Deadline

Nov 15, 2011

WORKSHOP SCOPE

The rapid rise of online social communities has created a new paradigm

for personal networking. Web based platforms currently attract large

numbers of users. Twitter states to have more than 100 million users with

a rate of 300,000 new users signing up per day. Facebook even counts more

than 400 million active users these days.

In a logical and rapid progression many social communities are now going

mobile, using smartphones or other wireless devices in addition to or

instead of the PC. A recent comScore study revealed that in 2009 already

30% of smartphone users accessed social networks via their mobile devices.

Twitter mobile usage grew by 347% in this year while Facebook mobile usage

was up 112% thus showing an almost exponential growth. Another trend is the

rise of special mobile location-based and proximity-based social networks

like Foursquare where users explore the real world connected to and aided

by the social network.

As a result, online social communities become pervasively accessible

providing a platform for manifold communication and interaction with

network contacts both in real-time and non real-time. For instance in

Facebook people interact with over 160 million objects like pages, groups

and events and there are more than 25 billion pieces of content shared each

month. Typical collaboration features include real-time chat, map-based

interaction, notifications about friends’ activities, proximity alerts, or

even augmented reality games. Thus, collaboration and social networking

functionality is more and more tied together and creates a new social

interaction experience for the participants. This experience becomes more

and more pervasive since social networking platforms and applications are

available on a large set of computing devices.

The aim of the PerCol workshop is to bring together researchers from the

three areas of mobile and pervasive computing, social networking, and

collaboration to explore the research challenges, potentials and business

perspective of future pervasive interaction based on social networking

technology. Our primary goal is to foster communication and collaboration

across these disciplines to enable interdisciplinary research. Thus,

contributions targeting at least two or even all of the three areas are

highly encouraged. Nevertheless we also encourage authors who are specialists

in one of the three areas and have a keen interest in broadening their view

to present their work and to discuss how it can benefit from the related

research areas.

Topics of interest to the workshop include (but are not limited to):

– Social pervasive content sharing and live media distribution

– Pervasive presence, awareness and instant messaging

– Shared viewing and shared editing on mobile devices

– Novel types of collaboration in social networks

– The role of location and proximity for social software

– Security aspects of pervasive social networks

– Linking the physical and the virtual world

– Augmented reality games

– Real-life use case experiences (e.g., pervasive health care)

– Business relevance and potentials for enterprises

– The role of sensors for pervasive collaboration/social networking

– Energy efficient and mobile enabled protocols

– Software engineering challenges of pervasive social networks

PAPER SUBMISSION AND PUBLICATION

Submitted papers must be unpublished and not considered elsewhere for

publication. Also, they must show a significant relevance to the

workshop topics of communication, collaboration and social networking in

pervasive computing.

All papers should be in IEEE 8.5×11 conference format. Papers will be

limited to 6 pages. Submitted papers will undergo a rigorous review

process handled by the Technical Program Committee. Accepted papers will

appear in the PerCom’11 Workshops proceedings published by IEEE Computer

Society Press.

Please note that all accepted papers need to have a full registration to

the conference (there is no workshop only registration). No-shows of

accepted papers at the workshop will result in those papers NOT being

included in the IEEE digital libraries.

IMPORTANT DATES

Papers due by: October 15, 2011

Paper selections due by: December 20, 2011

Final papers due to IEEE: January 27, 2012

WORKSHOP CHAIRS

Thomas Springer, TU Dresden, Germany

Markus Endler, PUC Rio, Brazil

Daniel Schuster, TU Dresden, Germany

PROGRAMM COMMITTEE

Schahram Dustdar, Technical University of Vienna, Austria

Licia Capra, UC London, United Kingdom

Luca Foschini, Università di Bologna, Italy

Antonio Loureiro, Universidade Federal de MG, Brazil

Francisco Silva, Universidade Federal do Maranhão, Brazil

Elisa Gonzalez Boix, Vrije Universiteit Brussel, Belgium

Dries Harnie, Vrije Universiteit Brussel, Belgium

Antila Ville, VTT Technical Research Centre Oulu, Finland

Alexander Schill, Technical University of Dresden, Germany

Marek Kowalkiewicz, SAP Research, Australia

Hyggo Oliveira de Almeida, UF Campina Grande, Brasil

Marco Mamei, Universita’ di Modena e Reggio Emilia, Italy

Alberto Rosi, Universita’ di Modena e Reggio Emilia, Italy