GAME-ON’2022, 23rd Annual Simulation & AI in Games Conference, Sept. 14-16, 2022, Universidade Nova de Lisboa, Lisbon, Portugal

Event Dates

Sep 14, 2022 - Sep 16, 2022

Location

FCSH - Lisbon, Portugal

Submission Deadline

May 06, 2022

FIRST CALL FOR PAPERS

GAME-ON®’2022

The 23rd annual Simulation and AI in Games Conference

Colégio Almada Negreiros

Universidade Nova de Lisboa

(https://www.fcsh.unl.pt/en/)

Lisbon, Portugal

September 14-16, 2022

Organised by

The European Technology Institute

and

Universidade Nova de Lisboa

Institute of Contemporary History (IHC)

Laboratorio de Humanidades Digitais

Sponsored by

EUROSIS

University of Skovde

University of Žilina

AREA42

and

GODAN

For latest information see:

www.eurosis.org

or

https://www.eurosis.org/conf/gameon/2022/index.html

CONFERENCE AIM

The aim of the 23rd annual European GAME-ON® Conference (GAME‐ON®’2022) on Simulation and AI in Computer Games, is to bring together researchers

and game developers in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia.

Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and

demos to the gaming industry.

The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer

graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able

to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME‐ON®’2022 consists of five core tracks (Game Design, Game Play and Game Applications) subdivided into a number of suptopics, which cover, Gaming

Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, Game design linked topics, like 3-D scalability, facial and skeletal

animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational

issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts,

science, or business; Social and collaborative aspects of game-based learning; Multi-modal aspects of game-based learning (e.g. audio, augmented reality,

virtual reality, etc); Motivational aspects of game-based learning, Board Games, Deep Learning Evolutionary (Genetic) approaches combined with Deep

Learning. Procedural Generation, Real-Time Ray-Tracing (RTRT), Real-Time Path-Tracing (RTPT), Hybrid Rendering and Mesh Shaders,

KEYNOTES

How can State of The Art Digital Tools help Architectural Heritage Representations in Video Games?

Paulo B. Lourenço, Marco Francesco Funari and Daniel V. Oliveira, University of Minho, ISISE

Guimarães, Portugal and Javier Ortega, CSIC, Madrid, Spain.

Game Industry and Academic Collaboration: A Personal Journey

Gary Ushaw, School of Computing, Newcastle University, Newcastle, United Kingdom

Com@Rehab – Terminology meets VR in Rehabilitation Scenarios based on Real-Life Activities

Rute Costa, FCSH, NOVA University Lisbon, and Micaela Fonseca, Lusófona University, HEI-Lab, Lisbon, Portugal

For more info on the speakers see:

https://www.eurosis.org/conf/gameon/2022/keynote.html

WORKSHOPS

Using Modern Board Game Mechanisms to develop Simple Analog Serious Games

Micael Sousa, University of Coimbra, Coimbra, Portugal

Designing Game Narratives

Pedro Beça and Mónica Aresta, University of Aveiro, Digital Media and Interaction Research Center

Aveiro, Portugal

For more info on the workshops see:

https://www.eurosis.org/conf/gameon/2022/workshops.html

ROUND TABLE DISCUSSION

The Use of Digital Games and AI for Health and Wellbeing

Maria Clara Mesa and Ricardo Velásquez, Alternova, Newark, USA, and Luis Quintero, Data Science Group

Stockholm University, Stockholm, Sweden and John Edison Muñoz Cardona, University of Waterloo, Canada

For more info on the roundtable see:

https://www.eurosis.org/conf/gameon/2022/workshops.html

TUTORIALS

Tutorials can be proposed in the following three categories:

* T1- Introductory Tutorials

* T2- State of the Art Tutorials

* T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by indicating the type of tutorial you would

like to suggest. (T1, T2 or T3) before FEBRUARY 15, 2022. A confirmation email will be sent to verify that the

proposal was received.

PAPER SUBMISSIONS

All submissions will be peer reviewed by at least three members of the International Program Committee.

Accepted papers will be published in the conference Proceedings (both print and electronic format),

that will be copyrighted and widely disseminated.

CONFERENCE THEMES

Contributions to the technical program are solicited in the following general areas;

– Games Development Methodology

– Game Theory/Multi-Agent Systems

– Gamification and Social Game Mechanics

– Artificial Intelligence and Deep Learning

– Learning, Adaptation and Procedural Generation

– Intelligent/Knowledgeable Agents

– Collaboration & Multi-agent Systems

– Opponent Modelling

– Physics and Simulation/Graphical Simulation

– 3D Scalability

– Facial, Avatar, NPC, 3D in Game Animation

– Modelling of Virtual Worlds

– AI and Simulation Tools for games design

– Game Design

– Rendering Techniques, RTRT, RTPT

– Cognitive Psychology

– Affective Computing and Emotional Gaming

– Voice Interaction

– Artistic input to game and character design

– Storytelling and Natural Language Processing

– Online Gaming – Security Issues in Online Gaming

– MMOG’s

– Serious games and Gamification

– Wargaming Aerospace Simulations, Board Games etc…

– Games for training

– Games Applications in education, Government, health, Corporate

– Games Consoles

– Games Console Design

– Mobile Gaming and VR Gaming

– Perceptual User Interfaces for Games

More can be suggested. Such as game e-applications: i.e. e-war, e-health, robots, or smart-cities

For more details on the topics please go to:

https://www.eurosis.org/conf/gameon/2022/themes.html

POSTER SESSION

The poster session only features work in progress. Next to the actual poster presentation, these submissions also

feature as short papers in the Proceedings.

STUDENTS SESSION

This session is for students who want to present their work in progress or part of their doctoral thesis as a paper.

Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are

published as short papers in the Proceedings.

DIVERSE ACTIVITIES

For demonstrations, tutorials or video sessions, please contact EUROSIS. Partners for projects session(s) will be organised

by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with

fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS.

EXHIBITION

A special exhibition will be held during the conference focused on gaming applications. For more information please contact

EUROSIS for further details. Email: Philippe.Geril@eurosis.org

DEADLINES AND REQUIREMENTS

Send all submissions in an ELECTRONIC FORM ONLY in (zipped) Microsoft Word format, or PDF format (preferred format) indicating

the designated track and type of submission (8 -5 or 3 page paper) to the EUROSIS office (Philippe.Geril@eurosis.org). Please

provide your name, affiliation, full mailing address, telephone number and Email address on all submissions as well. For submissions

please put in the subject of your Email the following indications: GAME-ON’2022 and designated track or USE THE ONLINE SUBMISSION

FORM by the required deadlines (see below)

https://www.eurosis.org/conf/gameon/2022/email-reply.html

Only original papers, which have not been published elsewhere, will be accepted for publication

Journal Publication and indexing

Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.

All GAME-ON Proceedings are submitted to ISI Web of Knowledge, IET, SCOPUS and Elsevier Engineering Village for referencing.

ON-SITE AUTHOR AND NON-AUTHOR REGISTRATION FEES

Registration Fees Authors EUROSIS members Other Participants

Pre-registration before August 5, 2022 € 515 € 515 € 570

Registration after August 5, 2022 Pre-registration required € 570 € 615

OFF-SITE AUTHORS AND NON-AUTHORS ELECTRONIC PARTICIPATION FEES

Registration Fees Authors EUROSIS members Other Participants

Pre-registration before August 5, 2022 € 390 € 210 € 250

Registration after August 5, 2022 Pre-registration required € 225 € 275

ON-SITE STUDENT AUTHOR AND NON-AUTHOR REGISTRATION FEES

Registration Fees Authors EUROSIS members Other Participants

Pre-registration before August 5, 2022 € 410 € 410 € 420

Registration after August 5, 2022 Pre-registration required € 420 € 450

OFF-SITE STUDENT AUTHOR AND NON-AUTHOR REGISTRATION FEES

Registration Fees Authors EUROSIS members Other Participants

Pre-registration before August 5, 2022 € 350 € 185 € 210

Registration after August 5, 2022 Pre-registration required € 195 € 215

Master Students of FCSH can attend the conference sessions for free.(excluding coffee breaks, lunches, dinner,

printed/electronic copy of the proceedings)

The onsite author registration fee includes one printed copy of the Conference Proceedings, conference materials,

coffee and tea during the breaks, all lunches, a conference dinner and possible conference visit.

The offsite author registration fee includes one electronic copy of the Conference Proceedings and other conference materials.

PAPER SUBMISSION TYPES

EXTENDED PAPER

8 (eight) pages, single spaced, double column, including abstract, conclusions, diagrams, references).

During review, the submitted 8 PAGE EXTENDED papers can be accepted either as a regular 5 page paper or if excellent,

full 8 page papers can be accepted by the program committee as an extended (8-page) paper for the conference proceedings.

Each submission will be reviewed by at least three members of the GAME-ON®’2022 International Program Committee. Only accepted

extended 8 page papers are published in a journal.

FULL PAPER

At least 5 (five) pages, single spaced, double column).

Participants may also submit a 5 page paper for a regular (5 pages).During review, the submitted 5 PAGE FULL papers can be

accepted either as regular 5 page papers or if excellent, full 5 page papers can be accepted by the program committee as

extended (8-page) papers for the conference proceedings. Each submission will be reviewed by at least three members of the

GAME-ON®’2022 International Program Committee

SHORT PAPER

At least 3 (three) pages, single space, double column.

Participants may also submit a 3 page short paper. During review, the submitted 3 PAGE papers can be accepted either

as a short 3 page paper or poster. or if excellent, 3 page papers can be accepted by the program committee as

full five (5-page) paper for the conference proceedings.by the International Program Committee. All accepted papers

will be published in the GAME-ON®’2022 Conference Proceedings.

ONE AND TWO PAGE ABSTRACTS ARE NOT ACCEPTED.

CORRESPONDENCE ADDRESS

Philippe Geril

EUROSIS-ETI

European Simulation Office

Bluebridge – Ostend Science Park

Wetenschapspark 1, Plassendale 1

B-8400 Ostend Belgium

Tel: OO32.59.255330

Email: philippe.geril@eurosis.org

OUTSTANDING PAPER AWARD

The 2022 GAME-ON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be

awarded a free registration for a EUROSIS conference. Only papers ACCEPTED AS FULL 8 page EXTENDED papers will be eligible for

the Outstanding Paper Award. The free registration is valid for 2 years after the event

LANGUAGE

The official conference language for all papers and presentations is English

IMPORTANT DEADLINES

EARLY BIRD SUBMISSION DEADLINE: APRIL 8TH, 2022

SUBMISSION DEADLINE: MAY 6TH, 2022

LATE SUBMISSION DEADLINE: MAY 27TH, 2022

NOTIFICATION OF ACCEPTANCE OR REJECTION: JUNE 24TH, 2022

Authors provide camera-ready manuscript: AUGUST 14TH, 2022

Conference at Colégio Almada Negreiros, Universidade Nova de Lisboa, Lisbon, Portugal, SEPTEMBER 14-16, 2022

VENUE

The conference will be held at the

Colégio Almada Negreiros

Universidade Nova de Lisboa

(https://www.fcsh.unl.pt/en/)

Lisbon, Portugal

for more info see:

https://www.eurosis.org/conf/gameon/2022/venue.html

HOTELS

A number of hotels have been selected for the participants:

https://www.eurosis.org/conf/gameon/2022/hotel.html

REPLY CARD

First Name:

Surname:

Occupation and/or Title:

Affiliation:

Mailing Address

Zip code: City: Country.

Telephone: Fax:

E-Mail:

Yes, I intend to attend the GAME-ON® 2022:

[ ] Presenting a paper, by submitting a full paper

[ ] Presenting a short paper (by submitting an extended abstract)

[ ] Participating in the industrial program

[ ] Organizing a vendor session

[ ] Proposing a panel discussion (please mention names of

panellists)

[ ] Contributing to the exhibition

[ ] Without presenting a paper

The provisional title of my paper / exhibited tool is:

With the following highlights:

The paper belongs to the category (please tick only one):

[ ] Games Development Methodology

[ ] Game Theory/Multi-Agent Systems

[ ] Gamification and Social Game Mechanics

[ ] Artificial Intelligence and Deep Learning

[ ] Learning, Adaptation and Procedural Generation

[ ] Intelligent/Knowledgeable Agents

[ ] Collaboration & Multi-agent Systems

[ ] Opponent Modelling

[ ] Physics and Simulation/Graphical Simulation

[ ] 3D Scalability

[ ] Facial, Avatar, NPC, 3D in Game Animation

[ ] Modelling of Virtual Worlds

[ ] AI and Simulation Tools for games design

[ ] Game Design

[ ] Rendering Techniques, RTRT, RTPT

[ ] Cognitive Psychology

[ ] Affective Computing and Emotional Gaming

[ ] Voice Interaction

[ ] Artistic input to game and character design

[ ] Storytelling and Natural Language Processing

[ ] Online Gaming – Security Issues in Online Gaming

[ ] MMOG’s

[ ] Serious games and Gamification

[ ] Wargaming Aerospace Simulations, Board Games etc…

[ ] Games for training

[ ] Games Applications in Education, Government, Health, Corporate

[ ] Games Consoles

[ ] Games Console Design

[ ] Mobile Gaming and VR Gaming

[ ] Perceptual User Interfaces for Games

[ ] Poster Session

[ ] Student Session

[ ] Tutorials

[ ] Exhibition

Other colleague(s) interested in the topics of the conference

is/are:

Name:

Address:

Name:

Address:

Please email this form immediately to:

Philippe Geril

EUROSIS-ETI

European Simulation Office

Bluebridge – Ostend Science Park

Wetenschapspark 1, Plassendale 1

B-8400 Ostend Belgium

Tel: OO32.59.255330

philippe.geril@eurosis.org

GAME-ON® is a registered trademark of ETI Bv (The European Technology Institute)nr 1061384-761314