18th annual Simulation and AI in Games Conference

Event Dates

Sep 06, 2017 - Sep 08, 2017

Location

Carlow, Ireland

Submission Deadline

Apr 30, 2017

FIRST CALL FOR PAPERS-TUTORIALS-WORKSHOPS

GAME-ON’2017

The 18th annual Simulation and AI in Games Conference

Institute of Technology Carlow

Carlow, Ireland

September 6-8, 2017

Games Development Methodology

Game Theory/Multi-Agent Systems

Gamification and Social Game Mechanics

Artificial Intelligence

Learning and Adaptation

Intelligent/Knowledgeable Agents

Collaboration & Multi-agent Systems

Opponent Modelling

Physics and Simulation/Graphical Simulation

3D Scalability

Facial, Avatar, NPC, 3D in Game Animation

AI and Simulation Tools for games design

Game Design

Rendering Techniques

Voice Interaction

Cognitive Psychology

Affective Computing and Emotional Gaming

Artistic input to game and character design

Storytelling and Natural Language Processing

Online Gaming – Security Issues in Online Gaming

MMOG’s

Serious games and Gamification in different sectors

Wargaming Aerospace Simulations, Board Games etc….

Games for training

Games Applications in education, Government, health, Corporate…

Games Consoles

Games Console Design

Mobile Gaming and VR Gaming

Perceptual User Interfaces for Games

Poster Session

Student Session

Tutorials

Exhibition

Organised by

The European Technology Institute

Sponsored by

EUROSIS

For latest information see:

www.eurosis.org

or

https://www.eurosis.org/cms/?q=taxonomy/term/391

Conference Aim

The aim of the 18th annual European GAME-ON® Conference (GAME-ON®’2017) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME-ON’2017 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications…

This year’s event will focus especially on Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modal

aspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning.

TUTORIALS

Tutorials can be proposed in the following three categories:

* T1- Introductory Tutorials

* T2- State of the Art Tutorials

* T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by

indicating the type of tutorial you would like to suggest. (T1, T2 or T3)

before APRIL 1, 2017.

A confirmation email will be sent to verify that the proposal was received.

PAPER SUBMISSIONS

All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated.

Contributions to the technical program are solicited in the following general areas;

Conference Themes

The conference will cover five core tracks and a number of peripheral tracks

Core Tracks

– Game Development Methodology

– Game Theory – Multi-Agent Systems

– Gamification and Social Game Mechanics

– Artificial Intelligence

– Physics and Simulation

Peripheral Tracks

– 3-D Scalability

– Facial Animation

– Skeletal Animation and Fully-Scaled Rendering

– 3-D In-Game Animation

– Modelling of virtual worlds

– AI and Simulation Tools

– Design

– Rendering

– On-line Gaming and and online-gaming security

– Voice Interaction

– Cognitive Psychology

– Affective Computing and Emotional Gaming

– Artistic Input

– Storytelling

– Game Analysis

– Serious games and Gamification in different sectors

– Applications

Wargaming methodology and techniques applied to strategic game design using Campaign managers, character generators, terrain generators. Multiplayer wargaming and Web Wargaming

Serious Games applications

Aerospace Simulations, Board Games etc…

Games for training

Games Console Design

Gaming with Robots

– Handheld Gaming Devices – Mobile Gaming and VR Gaming

– Perceptual User Interfaces for Games

For more info and details see:

https://www.eurosis.org/cms/index.php?q=node/3587

WORKSHOPS

Workshops on gaming, AI, simulation or software topics can be

proposed by April 1st, 2017.

POSTER SESSION

The poster session only features work in progress. Next to the

actual poster presentation, these submissions also feature as short

papers in the Proceedings.

STUDENTS SESSION

This session is for students who want to present their work in

progress or part of their doctoral thesis as a paper. Student papers

are denoted by the fact that only the name of the student appears on

the paper as an author. They are published as short papers in the

Proceedings.

DIVERSE ACTIVITIES

For demonstrations, tutorials or video sessions, please contact EUROSIS.

Partners for projects session(s) will be organised by EUROSIS to

give potential project teams or individuals the opportunity to

present their research in order to link up with fellow researchers

for future research projects. Those wishing to participate in this

session need to send a proposal to EUROSIS.

EXHIBITION

A special exhibition will be held during the conference focused on

gaming applications. For more information please contact EUROSIS for

further details. Email: Philippe.Geril@eurosis.org

DEADLINES AND REQUIREMENTS

Send all submissions in an ELECTRONIC FORM ONLY in (zipped)

Microsoft Word format, or PDF format (preferred format) indicating the

designated track and type of submission (full paper or an extended

abstract) to the EUROSIS (Philippe.Geril@eurosis.org).

Please provide your name, affiliation, full mailing address,

telephone / fax number and Email address on all submissions as well.

For submissions please put in the subject of your Email the

following indications: GAME-ON’2017 and designated track or USE THE

ONLINE SUBMISSION FORM by the required deadlines (see below)

https://www.eurosis.org/cms/index.php?q=node/3586

Only original papers, which have not been published elsewhere, will

be accepted for publication

Journal Publication and indexing

Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.

All GAME-ON Proceedings are submitted to ISI-Thomson Reuters and IET,

SCOPUS and Elsevier Engineering Village for referencing. They are also referenced under DBLP

Quality Control

In order to ensure the quality of the proceedings, Thomson-Reuters ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings.

REGISTRATION FEES

Registration Fees

Author

EUROSIS members

Other Participants

Pre-registration before July 30, 2017 € 510 € 510 € 565

Registration after July 30, 2017 Pre-registration required € 555 € 565

STUDENT REGISTRATION FEES

Registration Fees

Author

EUROSIS members

Other Participants

Pre-registration before July 30, 2017 € 385 € 385 € 420

Registration after July 30, 2016 Pre-registration required € 400 € 440

Master Students of the Institute of Technology Carlow can attend the conference sessions for free.

(excluding coffee breaks, lunches, dinner, printed copy of the proceedings)

The registration fee includes one copy of the Conference Proceedings, conference materials, coffee and tea during the breaks, all lunches and a conference dinner.

PAPER SUBMISSION TYPES

FULL PAPER (5 to 8 pages including abstract, conclusions, diagrams, references)

During review, the submitted full papers can be accepted as a

regular 5 page paper. If excellent, full papers can be accepted by

the program committee as an extended (8-page) paper. Each submission

will be reviewed by at least three members of the GAME-ON’2017 International

Program Committee.

EXTENDED ABSTRACT (at least five pages)

Participants may also submit a 5 page extended abstract for a

regular (5 pages) or short (3-4 pages) paper or poster, which will be

reviewed by the International Program Committee. All accepted papers

will be published in the GAME-ON’2017 Conference Proceedings.

ONE AND TWO PAGE ABSTRACTS ARE NOT ACCEPTED.

CORRESPONDENCE ADDRESS

Philippe Geril

EUROSIS-ETI

European Simulation Office

Greenbridge NV

Ghent University Campus Ostend

Wetenschapspark 1

Plassendale 1

B-8400 Ostend Belgium

Tel: OO32.59.255330

Fax: OO32.59.255339

Email: philippe.geril@eurosis.org

OUTSTANDING PAPER AWARD

The 2017 GAME-ON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award.

The free registration is valid for 2 years after the event

LANGUAGE

The official conference language for all papers and presentations is

English

IMPORTANT DEADLINES

EARLY BIRD SUBMISSION DEADLINE: APRIL 30TH, 2017

SUBMISSION DEADLINE: MAY 15TH, 2017

LATE SUBMISSION DEADLINE: JUNE 5TH, 2017

NOTIFICATION OF ACCEPTANCE OR REJECTION: JUNE 25TH -JULY 5TH, 2017

Authors provide camera-ready manuscript: JULY 30TH, 2017

Conference at the Institute of Technology Carlow, Carlow, Ireland, SEPTEMBER 6-8, 2017

VENUE

The conference will be held at the

Institute of Technology Carlow, Carlow, Ireland

http://www.itcarlow.ie/

Carlow is located in the south east of Ireland, approximately 80km from Dublin.

Carlow town is a thriving market and industrial centre located in the south east

of Ireland. An ancient town with an impressive historical pedigree, Carlow boasts

a celebrated arts and crafts community allied to a rich tradition of Irish language

and culture. A youthful town, Carlow contains a large student population stemming

from the local Institute of Technology. In addition to these important influences,

Carlow offers an extensive and impressive range of shops, boutiques, restaurants

and bars.

Venue Info:(under construction)

https://www.eurosis.org/cms/index.php?q=node/3590

Hotel info: (under construction)

https://www.eurosis.org/cms/index.php?q=node/3584

REPLY CARD

First Name:

Surname:

Occupation and/or Title:

Affiliation:

Mailing Address

Zip code: City: Country.

Telephone: Fax:

E-Mail:

Yes, I intend to attend the GAME-ON 2017:

[ ] Presenting a paper, by submitting a full paper

[ ] Presenting a short paper (by submitting an extended abstract)

[ ] Participating in the industrial program

[ ] Organizing a vendor session

[ ] Proposing a panel discussion (please mention names of

panellists)

[ ] Contributing to the exhibition

[ ] Without presenting a paper

The provisional title of my paper / exhibited tool is:

With the following highlights:

The paper belongs to the category (please tick only one):

[ ] Games Development Methodology

[ ] Game Theory/Multi-Agent Systems

[ ] Gamification and Social Game Mechanics

[ ] Artificial Intelligence

[ ] Learning and Adaptation

[ ] Intelligent/Knowledgeable Agents

[ ] Collaboration & Multi-agent Systems

[ ] Opponent Modelling

[ ] Physics and Simulation/Graphical Simulation

[ ] 3D Scalability

[ ] Facial, Avatar, NPC, 3D in Game Animation

[ ] AI and Simulation Tools for games design

[ ] Game Design

[ ] Rendering Techniques

[ ] Voice Interaction

[ ] Cognitive Psychology

[ ] Affective Computing and Emotional Gaming

[ ] Artistic input to game and character design

[ ] Storytelling and Natural Language Processing

[ ] Online Gaming – Security Issues in Online Gaming

[ ] MMOG’s

[ ] Serious Games and Gamification in different sectors

[ ] Wargaming Aerospace Simulations, Board Games etc….

[ ] Games for training

[ ] Games Applications in education, Government, health, Corporate…

[ ] Games Consoles

[ ] Games Console Design

[ ] Mobile Gaming and VR Gaming

[ ] Perceptual User Interfaces for Games

[ ] Poster Session

[ ] Student Session

[ ] Tutorials

[ ] Exhibition

Other colleague(s) interested in the topics of the conference

is/are:

Name:

Address:

Name:

Address: