Encyclopedia of Computer Graphics and Games
96 citations and 48,000+ downloads as of October 2020!
An authoritative reference work covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide, the encyclopedia https://meteor.springer.com/computergraphics is part of Springer’s prestigious major reference works program which aims to bring together the world’s renowned scholars and share their knowledge for the benefit of scientists everywhere. The hallmark of these reference works is that they are published both online and in print and also form part of Springer’s live and updateable database:
https://link.springer.com/referencework/10.1007%2F978-3-319-08234-9
CALL FOR PAPERS
Please email newton@ifers.org if you are interested in submitting an article on the history, technologies, and trends of computer graphics and games. Each contributed article will be peer reviewed. The article should be self-contained, comprehensive and written on the premise that a reader may not read any other part of the Encyclopedia. The presentation should focus on concepts, principles, and methodologies, with illustrative examples.
Topics include but are not limited to:
• 3D Visualization
• Artificial Intelligence
• Animation
• Audio
• Augmented Reality
• Art and Design
• Cinematics
• Computer Graphics
• Engine Architecture
• Game and other Medias
• Game Design and Development
• Holography
• Modeling and Texturing
• Networked Games
• Open-Source Code
• Platform
• Physics and Simulation
• Production
• Rendering
• User Interface
• VFX
• Virtual Reality
Accepted peer-reviewed articles will be published online first (https://link.springer.com/referencework/10.1007%2F978-3-319-08234-9) and in print afterwards in hardcover volumes.
Editor-in-Chief
Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA
Academic Co-Chair
Anthony L. Brooks, Aalborg University, Aalborg, Denmark
Shlomo Dubnov, University of California San Diego, San Diego, CA, USA
Industry Co-Chair
Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan
Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany
Editorial Board
Leigh Achterbosch, Federation University Australia, School of Science, Engineering, IT and Physical Sciences, Mt Helen, Ballarat, VIC, Australia
Ramazan S. Aygun, Kennesaw State University, Department of Computer Science, Marietta, GA, USA
Gilberto Bernardes, INESC TEC and University of Porto, Faculty of Engineering, Porto, Portugal
Chandan Bhattacharya, MIT Institute of design, Animation design, Pune, Maharashtra, India
Barbaros Bostan, Bahçeşehir University (BAU), BUG Game Lab, Istanbul, Turkey
Guven Catak, Bahçeşehir University (BAU), BUG Game Lab, Istanbul, Turkey
Anirban Chowdhury, University of Petroleum and Energy Studies (UPES), Department of User Experience and Interaction Design, School of Design (SoD), Dehradun, Uttarakhand, India
Saverio Debernardis, Politecnico di Bari, Dipartimento di Meccanica, Matematica e Management, Bari, Italy
Roberto Dillon, James Cook University, Singapore
Gareth Edwards, Cubic Motion, Manchester, UK
Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK
Stefano Ferretti, University of Bologna, Department of Computer Science and Engineering, Bologna, Italy
Michele Fiorentino, Politecnico di Bari, Bari, Italy
L. Garnier, L.I.B. University of Burgundy-Franche-Comté, Dijon, France
Alexandros Gouvatsos, DNEG, Research & Development, London, UK
Han Hu, Beijing Institute of Technology, School of Information and Electronics, Beijing, China
Patrick C. K. Hung, University of Ontario Institute of Technology, Faculty of Business and IT, Oshawa, ON, Canada
Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA
Chris Joslin, Carleton University, Ottawa, Canada
Sicilia Ferreira Judice, University of Calgary, Dept. of Computer Science, Calgary, Canada
Hoshang Kolivand, Liverpool John Moores University, Department Computer Science, Liverpool, UK
Vicki Lau, Seyenapse, Los Angeles, CA, USA
Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA
Fotis Liarokapis, Cyprus University of Technology, Cyprus
Lizhaung Ma, Shanghai Jiao Tong University, Shanghai, China
Dario Maggiorini, University of Milan, Department of Computer Science, Milano, Italy
Adnan Mahmood, Waterford Institute of Technology, Emerging Networks Laboratory, Telecommunications Software & Systems Group, Waterford, Ireland; Universiti Malaysia Sarawak, Communications Research Group, Faculty of Engineering, Sarawak, Malaysia
Tim McGraw, Purdue University, West Lafayette, IN, USA
Alexandre Meyer, Université Lyon 1, Lyon, France
Youichiro Miyake, Square Enix Co. Ltd., Tokyo, Japan
Andrés Adolfo Navarro-Newball, Pontificia Universidad Javeriana, Electronics and Computer Science, Cali, Colombia
Anton Nijholt, University of Twente, Department EEMCS, Human Media Interaction (HMI), Enschede, Netherlands
Niels Christian Nilsson, Aalborg University Copenhagen, København, SV, Denmark
Yoshihiro Okada, Kyushu University Library, Innovation Center for Educational Resource, Fukuoka, Japan
George Papagiannakis, University of Crete, Computer Science Department, Heraklion, Greece; Foundation for Research and Technology Hellas, Heraklion, Greece
Florian Richoux, Université de Nantes, Nantes, France
Andrea Sanna, Politecnico di Torino, Dipartimento di Automatica e Informatica, Turin, Italy
Yann Savoye, Liverpool John Moores University, Department of Computer Science, Liverpool, United Kingdom
Sercan Şengün, Illinois State University, Wonsook Kim College of Fine Arts, Normal, IL, USA
Ruck Thawonmas, Ritsumeikan University, Shiga, Japan
Rojin Vishkaie, Ball State University, College of Communication, Information, and Media, Muncie, IN, USA
Duncan A. H. Williams, University of York, Digital Creativity Labs, Department of Computer Science, York, UK
Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan
Kevin Wong, Murdoch University, Perth, Western Australia
Minli Xu, Blizzard Entertainment, Data Science, Irvine, CA, USA
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