IEEE International Conference on Ubiquitous Computing and Communications

Event Dates

Dec 14, 2016 - Dec 16, 2016

Location

Granada, Spain

Submission Deadline

May 31, 2016

The 15th IEEE International Conference on Ubiquitous Computing and

Communications (IUCC-2016)

Granada, Spain, 14-16 December 2016

https://www.arcos.inf.uc3m.es/wp/iucc2016/

Sponsored by

IEEE Computer Society and IEEE Technical Committee of Scalable Computing (TCSC)

Co-located conferences: ICA3PP 2016 and CSS 2016

INTRODUCTION

The technologies of computing and communications have undergone a series of

evolutionary innovation over the past decades and improved the quality of

human life significantly. Computing and communications in the 21st century

faces an ever-increasing number of great challenges and revolutionary deve-

lopments. Ubiquitous Computing and Communications is a revolutionary paradigm

that aims to provide pervasive and reliable computing solutions and communi

cation services anytime and anywhere. This emerging technology is built upon

the rapid research and development advances in a wide range of key areas

including wireless and sensor networks, mobile and distributed computing,

embedded systems, agent technologies, autonomic communication, and information

security. Ubiquitous Computing and Communications has drawn significant interests

from both academia and industry and continues to attract tremendous research

efforts due to its promising new business opportunity in information technology

and engineering.

IUCC-2016 will be held on 14-16 December 2016 in Granada, Spain. The conference

offers an important international platform and brings together the scientists,

engineers, researchers, and students from academy and industry all over the world

to share their latest work, exchange experiences and discuss the state-of-the-art

challenges of ubiquitous computing and communications. IUCC-2016 is soliciting

original and previously unpublished papers addressing research challenges and

advances towards the design, implementation and evaluation of ubiquitous computing

and communications technologies, systems and applications.

SCOPE AND TOPICS

Topics of particular interests include the following tracks, but are not

limited to:

Track 1. Ubiquitous Computing

– Autonomic Computing

– Utility Computing

– Cloud Computing

– Mobile Computing

– Real-Time Computing

– Grid and Peer-to-Peer Computing

– Energy-Efficient Ubiquitous Computing

– Wearable Computers

– Embedded Computing

– Parallel and Distributed Computing

– Information Visualization

– Modelling and Analysis of Ubiquitous Computing Systems

– Internet Computing

– Ambient Intelligence

– Middleware and Agent Technologies

– Reliable and Trusted Computing

– Numerical Algorithms and Analysis

– Computational Simulation and Analysis

– Computational Science

Track 2. Ubiquitous Communications

– Autonomic Communications

– Computer Networking

– Communication Theory and Protocols

– Wireless Networks

– Cognitive Radio

– Pervasive Embedded Networks

– Ad Hoc and Sensor Networks

– RFID

– Network Middleware

– Enabling Technologies (e.g., Wireless PANs, LANs, Bluetooth)

– Location Systems and Technology

– Multimedia Communication Systems

– Human-Computer Interaction

– Mobility Management

– Future Networks and Protocols

– Web of Things

– Big Data

– Signal Processing for Communications and Networking

– Design and Implementation of Signal Processing Systems

– Multimedia Signal Processing

Track 3. Ubiquitous System, Services and Applications

– Context-Aware Applications

– Resource Management

– Programming Paradigms for Ubiquitous Computing Applications

– Smart Home

– Pervasive Health

– Ubiquitous Platforms

– Embedded Systems

– E-Commerce and E-Learning

– Multimedia Applications

– Quality-of-Service

– Information Security and Privacy

– Security Issues and Protocols

– Key Management, Authentication and Authorization

– Multimedia Information Security

– Forensics and Image Watermarking

– Distributed Sensing, Monitoring and Management Systems

– Wireless Emergency and Security Systems

– Wireless E-healthcare

– Software Engineering

– Biometrics and Human Computer Interaction

– Multidisciplinary Artificial Intelligence

Track 4. Ubiquitous Media and signal processing

– Ubiquitous Media Infrastructure

– Ubiquitous Sensor Networks / RFID

– 3G and Advanced Communication Techniques

– Ubiquitous Applications

– Ubiquitous Middleware

– Semantic Web and Knowledge Grid

– Signal Processing Theory and Methods

– Signal Processing for Communications and Networking

– Design and Implementation of Signal Processing Systems

– Sensor Array and Multichannel Signal Processing

– Signal Processing Education

– Audio Signal Processing

– Speech and Spoken Language Signal Processing

– Image, Video and Multidimensional Signal Processing

IMPORTANT DATES

Paper Submission Deadline: May 31st, 2016

Author Notification: September 15th, 2016

Camera-Ready Paper Due: October 15th, 2016

Conference Dates: December 14th-16th, 2016

PAPER SUBMISSION GUIDELINE

All papers need to be submitted electronically through the conference website

(https://easychair.org/conferences/?conf=iucc2016) with PDF format. The materials

presented in the papers should not be published or under submission elsewhere.

Each paper is limited to 8 pages (or 10 pages with over length charge) including

figures and references using IEEE Computer Society Proceedings Manuscripts style

(two columns, single-spaced, 10 fonts). You can confirm the IEEE Computer Society

Proceedings Author Guidelines at the following web page: http://www.computer.org/web/cs-cps/

Once accepted, the paper will be included into the IEEE conference proceedings

published by IEEE Computer Society Press (indexed by EI). At least one of the

authors of any accepted paper is requested to register the paper at the conference.