International Journal of Computer Graphics & Animation

International Journal of Computer Graphics & Animation (IJCGA)

Scope and Topics

Computer graphics and animation has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation.

Topics of interest include but are not limited to, the following

Computer Graphics

  • Geometric Modeling, Shape Analysis & Digital Geometry Processing

  • Physically Based Rendering, Light Transport & Appearance Modeling

  • Real Time Rendering & High Performance Graphics

  • Neural Rendering, Differentiable Rendering & Inverse Graphics

  • Neural Radiance Fields (NeRFs), 3D Gaussian Splatting & Hybrid Neural Scene Representations

  • Generative Models for Graphics (Diffusion, GANs, Text to 3D/4D)

  • Foundation & Large Multimodal Models for Graphics and Content Creation

  • Computational Photography, Imaging & Novel View Synthesis

  • Volumetric, Point Cloud & Implicit Representations

  • 3D Reconstruction, Scene Understanding & Capture Technologies

  • Computational Fabrication, Digital Manufacturing & 3D Printing

  • Graphics Systems, GPU Programming & Parallel Computing

  • Neural Graphics on Mobile, Web & Edge Devices

  • AI Assisted Modeling, Design & Content Creation Tools

    Animation & Simulation

  • Physics Based Animation of Rigid, Soft, Fluid & Natural Phenomena

  • Data Driven, Machine Learning & Neural Animation Techniques

  • Character Animation, Rigging, Skinning & Deformation

  • Facial Animation, Performance Capture & Neural Avatars

  • Motion Synthesis, Editing, Retargeting & Style Transfer

  • Crowd Simulation, Multi Agent Systems & Behavioral Animation

  • Biomechanical Modeling & Human Motion Simulation

  • Robotics Inspired Motion Planning & Control for Animation

  • Embodied AI in Physically Realistic Virtual Worlds

  • Real Time Animation for Games, XR & Interactive Media

  • Procedural Animation Systems & Autonomous Characters

    Visualization & Visual Analytics

  • Scientific Visualization & Simulation Visualization

  • Information Visualization & Visual Analytics

  • Immersive Analytics (VR/AR/MR for Data Exploration)

  • Visualization of Large Scale, High Dimensional & Streaming Data

  • Graph, Network & Social Data Visualization

  • Explainable AI (XAI) Visualization & Model Interpretability

  • Uncertainty Visualization & Reliability Analysis

  • Medical, Biomedical & Geospatial Visualization

  • Narrative Visualization, Storytelling & Communication

  • Visualization Systems, Toolkits & Software Architectures

  • Perception, Cognition & User Evaluation in Visualization

    Virtual, Augmented & Mixed Reality

  • VR/AR/MR Systems, Rendering & Interaction

  • Spatial Computing Interfaces & Embodied Interaction

  • Eye Tracking, Hand Tracking & Multimodal Input

  • Haptics, Multisensory Feedback & Immersive Experience Design

  • Telepresence, Virtual Humans & Social XR

  • XR Applications in Education, Industry, Medicine & Cultural Heritage

    Digital Humans & Avatars

  • Photorealistic Human Modeling & Digital Doubles

  • Neural Avatars, Dynamic NeRF Humans & Volumetric Capture

  • Speech Driven Animation, Lip Sync & Expressive Performance

  • Behavioral Modeling, Personality Simulation & Social Interaction

  • Deepfake Detection, Media Authenticity & Secure Visual Content

  • Ethics, Bias & Trust in Digital Human Technologies

    Games, Interactive Media & Real Time Systems

  • Game Graphics, Real Time Rendering & Optimization

  • Game Physics, Simulation & Procedural Content Generation

  • AI for Game Animation, Behavior & Design

  • Interactive Storytelling, Narrative Systems & Player Modeling

  • Esports Analytics, Visualization & Performance Insights

  • Neural Rendering & Splatting for Real Time and Mobile/Edge Platforms

    Computational Imaging, Sensors & Vision–Graphics Integration

  • Light Field Imaging, Computational Cameras & Optics Aware Graphics

  • Event Based Imaging & High Speed Capture

  • Depth Sensing, Multi View Capture & Reconstruction Pipelines

  • Vision Graphics Fusion for 3D/4D Content Creation

  • Image to 3D, Video to 3D & Multimodal Reconstruction

    Digital Twins, Simulation & Industrial Applications

  • Digital Twin Modeling, Rendering & Real Time Synchronization

  • Simulation for Smart Cities, Robotics & Autonomous Systems

  • Industrial Visualization, Training & Decision Support

  • XR Enabled Industrial Workflows & Remote Collaboration

    Art, Design, Creativity & Society

  • Computational Aesthetics & Creative AI

  • AI Assisted Artistic Workflows & Design Tools

  • Cultural Heritage Digitization, Preservation & Visualization

  • Ethics, Bias & Responsible Use of Generative Technologies

  • Visual Computing for Accessibility & Inclusive Design

    Cross Cutting Themes

  • Benchmarking, Datasets & Reproducibility in Graphics Research

  • Perceptual Metrics, Quality Assessment & User Studies

  • Hybrid Vision–Graphics–Robotics Systems

  • Sustainable Graphics Computing & Energy Efficient Algorithms

  • End to End Generative Pipelines for Scenes, Worlds & Narratives

Paper Submission

Authors are invited to submit papers for this journal through E-mail : ijcga@aircconline.com or through Submission System. Submissions must be original and should not have been published previously or be under consideration for publication while being evaluated for this Journal.

Important Dates

 

Submission Deadline : May 10, 2026
Authors Notification : June 02, 2026
Final Manuscript Due : June 09, 2026
Publication Date : Determined by the Editor-in-Chief

Editor-in-Chief

Editorial Board Members

… More