SVR 2023 – Computer & Graphics Journal Special Section

Notification Due

Jun 30, 2023

Final Version Due

Sep 10, 2023

Submission Deadline

Jun 05, 2023

Computer & Graphics Journal Special Section for SVR 2023 – 25th Symposium on Virtual and Augmented Reality

Call for Technical Paper Contributions

The Brazilian Symposium on Virtual and Augmented Reality (SVR 2023) will have a Special Section in the Computer & Graphics Journal this year (http://svr.c3.furg.br/tracks-journal.html).

All papers for the SVR 2023 C&G Track must be submitted via the Computer & Graphics Journal journal’s submission website (https://www.sciencedirect.com/journal/computers-and-graphics). If you do not already have an Elsevier account, you will be required to create one.

Accepted papers in the Special Section will be published in the Computer & Graphics Journal. Authors whose papers are not accepted for the journal publication, may consider proceeding to submit the paper as a Regular Submission in the SVR Conference (http://svr.c3.furg.br/tracks-main.html).

All papers that have been accepted for the conference are required to be presented and must be associated with a separate full-paid registration. Additionally, a remote presentation option will be available.

When submitting papers to this track, please select “VSI:SVR 2023” as the article type in the Elsevier system.

Submissions to this track must adhere to the guidelines outlined in the Computers & Graphics Guide for Authors. Please read carefully All the information in this Guide.

Important Dates

Jun 05: Submission deadline

Jun 30: Notification of first decision

Aug 08: First revision submission

Aug 20: Notification of acceptance

Sep 10: Camera-ready due

Topics include, but are not limited to:

VR/AR/MR systems, frameworks and toolkits

3D interaction

Input devices for VR/AR/MR

Haptics, audio, and other non-visual interfaces

User studies and evaluation

Tracking and sensing

Computer graphics techniques for VR/AR/MR

Immersive gaming / serious games

Virtual humans and avatars

Advanced display technology

Immersive projection technology

Multi-user and distributed VR/AR/MR

Perception, presence, and cognition in VR/AR/MR

Teleoperation and telepresence

Immersive and situated visualization

Social, economic, and technical impacts of VR/AR/MR

Guest Editors for this Special Section

Márcio Sarroglia Pinho (PUCRS – Pontifical Catholic University of Rio Grande do Sul, Brazil)

Rosa Maria Costa (UERJ – State Univesity of Rio de Janeiro, Brazil)

Alvaro Uribe Quevedo (Ontario Tech, Canada)

Editor-in-Chief of Computers & Graphics and Graphics & Visual Computing

Joaquim Jorge (University of Lisbon, Portugal)