The 3rd International STEM Education Conference

Event Dates

Jul 11, 2018 - Jul 13, 2018

Location

Bangkok, Thailand

Submission Deadline

Apr 30, 2018

Technical scope

The theme of iSTEM-Ed 2018 is “STE(A)M Education: Step Forward to a Smart World” The scope may include, but not limited to the following areas:

Skills Development

– 21st Century Skills

– Ethical and Social Justice Issues (e.g., Access, Equity)

– Generic Skills (e.g., Communications, Teamwork)

– Laboratory Experiences (On-Campus and Remote)

– Lifelong Learning/Education

– Research Training (Undergraduate and Graduate)

– Instructional kits for skills development

Technology Based Teaching and Learning

– Digital Technology / ICT Applications

– Online/E-Learning and Distance Learning

– Computer-Based Learning and Courseware Technologies

– Educational Games and Simulations

– Learning Management Systems (LMS)

– Mobile Learning

– MOOC (Massive Open Online Course)

– Smart Classroom

– Social Media Techniques

– Innovation for Education

– Teaching Material

– Instructional Design

Education Management and System

– Accreditation and Quality Assurance (QA)

– Assessment and Evaluation

– Curriculum Design and development

– CDIO-based Education (Conceive Design Implement Operate)

– Development of academic staff/faculty and learning organization

– Educational Policy, Leadership and Administration

– Entrepreneurship Programs

– Examination Techniques

– High School Initiatives and Partnerships

– Vocational Education

– STEM for TVET

– Industry Linkages and Partnerships

– Interdisciplinary Teaching Approaches

– Learning Analytics

– National Quality Frameworks (NQF)

– Competency-based Learning

Models of Teaching

– Bloom’s Taxonomy

– CBL (Challenge based learning)

– DBL (Design based learning)

– IBL (Inquiry based learning)

– OBE (Outcome based education/learning)

– PBL (Problem based learning)

– RBL (Research based learning)

– BBL (Brain based learning)

-Project based learning

-Puzzle based learning

-TBL (Team based learning)

-TGT (Team – Games – Tournament)

– Competency-based learning

– Creative thinking learning

– Work-Based and Work-Integrated Education

Art for STEM

– Teaching and learning design

– Laboratory design

– Educational kits

– Design and experimental setup

– Student group management

– Education media : design or implementation

– Seminar in STEM education

– Active Learning

– Creative Innovation for education